Saturday, July 16, 2011

F.E.A.R. 3 Review


F.E.A.R. 3 is built around this question and the answer is a clear no. The scary bits fail, the story bits seem uninteresting, the game is as close as it can be to being a failure. The one redeeming element is the shooting, the gunplay, the battles, which are fun, exciting, challenging and can be done as two different characters, each with their own play styles. As long as one ignores everything around it, the gunplay can make for a very good game.

Story
Towards the end of F.E.A.R. 2, the main character has one of the most disturbing “love making” in the history of gaming with psychic terror Alma,

so in this third game The Point Man that starred in the first game of the series needs to stop the product of their love from actually being born and presumably being somehow used for evil by Armachan, the resident evil corporation.

Review imageReview image

Shooting space

Inside link


This is the setup of F.E.A.R. 3 in a nutshell and it's unlikely that anyone but the most hardcore games of the series will be interested in actually learning more.


Gameplay
The firefights in F.E.A.R. 3 are the best part of the game and those who enjoy taking on some pretty smart enemies in some well-designed spaces have a lot to find in the levels developed by Day 1 Studios.

There's really no reason for the layout for the levels in the game other than to provide interesting tactical challenges. There are corridors that have chest-high lockers just so that the player has a cover spot. There are huge open spaces with a lot of columns and at least two levels, allowing players to flank and be flanked and adopt a variety of play styles while killing their enemies. The designers even thought about adding small, easily defensible spaces where a player who is deep in the red health wise can stay put for a few moments before getting back into the fight.




Source:-Softpedia.com

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